The OU have produced a new report called “Innovating Pedagogy 2013. Exploring new forms of teaching, learning and assessment, to guide educators and policy makers” and its definitely worth reading http://www.open.ac.uk/personalpages/mike.sharples/Reports/Innovating_Pedagogy_report_2013.pdf. The authors of the report have chosen 10 different new and emerging technologies to look at:

ou1. MOOCs.

2. Badges to accredit learning.

3. Learning analytics.

 4. Seamless learning.

5. Crowd learning.

6. Digital scholarship.

7. Geo-learning.

8. Learning from gaming.

9. Maker culture.

 10. Citizen inquiry.

Each of these categories are given a potential ‘Impact Score’ (Low, Medium and High) and ‘Timescale’ (in terms of years). There is also a brief summary of the category and links to further resources. No surprise that MOOC’s are in the top ten and the first one that they look at, giving them a high Impact rating and short timescales – 1 to 2 years. Badges and Learning Analytics have also been discussed (relatively) widely recently and given the authorship of the report it was no surprise to see topics such as Digital Scholarship, Gaming and Crowd Learning on the list. The two area that I found most interesting were Citizen Inquiry and Maker Culture, probably because I am much less familiar with these terms.

“Maker culture encourages informal, shared social learning focused on the construction of artefacts ranging from robots and 3D-printed models to clothing and more traditional handicrafts. Maker culture emphasises experimentation, innovation, and the testing of theory through practical, self-directed tasks. It is characterised by playful learning and encourages both the acceptance of risk taking (learning by making mistakes)and rapid iterative development. Feedback is provided through immediate testing, personal reflection, and peer validation. Learning is supported via informal mentoring and progression through a community of practice” whereas Citizen inquiry “refers to mass participation of members of the public in structured investigations. It fuses the creative knowledge building of inquiry learning with the mass collaborative participation exemplified by citizen science, changing the consumer relationship that most people have with research to one of active engagement”. The report gives several links to some really interesting case studies on these two themes.

Whether the authors are correct in terms of their predictions only time will tell….